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Anima
Flat 2D animation: mascots, character design, background plates.
A 2-billion-parameter model built on NVIDIA Cosmos-Predict2 with a Qwen3 text encoder. Trained on anime plus around 800,000 non-anime artworks with photographs filtered out — which is why it holds a western cartoon or a European ligne claire style instead of pulling everything back toward anime. It will not do photorealism, and does not try.
- per image
- 12.5 s
- compute
- $0.0054
- steps
- 10 · CFG 1.0
- class
- 1024 px
- runs on
- GPU
What it is good at
- Animal mascots of any species — including the ones other models turn into people
- Western cartoon and adult-animation characters with correct anatomy
- Backgrounds that stay in the culture you asked for
- Ligne claire, storybook watercolour, flat vector
Where it struggles
- Photorealism — the author says so outright, and the images agree
- Text inside the image, like every model in this catalog
Writing prompts for this model
- Danbooru-style tags work, lowercase, spaces instead of underscores
- Prompt weights need to be stronger than SDXL: write (chibi:2), not (chibi:1.2)
- Naming an artist needs an @ in front or the effect nearly vanishes
91 looks · 139 samples · every prompt published
Its own catalog
These looks were written for this model, not shared with the others — the same prompt on a different model tells you which prompt suits which model, not which model is better. Click a look to view it full size or copy the prompt; open it in Studio from there. Every image below is one generated take — copy the prompt to try your own seed in Studio.
Licence
CircleStone Non-Commercial — outputs are free to use commercially; the model itself is not open for public generation.
Other models
- Animagine XL 28 steps · 1024 px class · GPU
- Z-Image-Turbo 8 steps · up to 1.5 MP · GPU
- RealVisXL 5 steps · 1024 px class · GPU
- SDXL-Turbo 4 steps · 512 px class · CPU